we add fonts in inline C, and from process below:
=> 1) we add "#include font" for each font to add
=> 2) at last, we include each font in a variable from wrapper B4R::B4RILI9488::myfonts

example:
#if C
  #include <Fonts/FreeMono9pt7b.h>
  #include <Fonts/FreeSans9pt7b.h>
  #include <Fonts/FreeSerif9pt7b.h>
  #include <Fonts/FreeMonoBold9pt7b.h>
  #include <Fonts/FreeMonoBoldOblique9pt7b.h>
  #include <Fonts/FreeMonoOblique9pt7b.h>
  #include <Fonts/FreeSansBold9pt7b.h>

  const GFXfont * B4R::B4RILI9488::myfonts[7]= { 
      &FreeMono9pt7b,                 // => setfont(00)
      &FreeSans9pt7b,                 // => setfont(01)
      &FreeSerif9pt7b,                // => setfont(02)
      &FreeMonoBold9pt7b,             // => setfont(03)
      &FreeMonoBoldOblique9pt7b,      // => setfont(04)
      &FreeMonoOblique9pt7b,          // => setfont(05)
      &FreeSansBold9pt7b              // => setfont(06)
  };
#End If

after, management of fonts in B4X project is done by tft.setFont(xx) with xx= font level in B4R::B4RILI9488::myfonts
